The Burnout series is all about getting in front of the other cars, and a pivotal game play mechanic to this is to get that boost meter filled to the top, and there are multiple methods to achieve this - namely shunting opposition cars off the track and into barriers, driving on the wrong side of the road and narrowly missing on-coming traffic, and by taking risky jumps or performing stunts. The same high-octane, dangerous driving escapades are all still part of the core experience. If this sounds different from previous Burnout games (although it shouldn't) then never fear. These are triggered by driving to almost any intersection on the large spanning world map and activating the challenge, which could entail anything from racing, stunt runs, driving from point-to-point while other cars try to intercept, and also Road Rage, where the player has to try and take down as many opposition cars as possible. Instead, Burnout Paradise Remastered has a number of different challenges to take on, and in any order the player sees fit. Previous Burnout games would be mission-based, with race-after-race, or a particular challenge set out. In 2008 this wasn't quite the norm, and really in 2020 there aren't many racing titles that take the approach of a free roaming journey, especially on Nintendo Switch. Burnout Paradise stormed the racing genre scene in 2008, and re-wrote the playbook for the Burnout series, making it a sort of sandbox, open-world adventure.
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